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Lone Wolf and Santa Fe Railroad


Train Numbers
The lower the number the higher the priority.
100+ Yard Traffic Yard switchers which must sometimes go onto the yard lead
51+ Extras Freight or passenger trains not on the schedule.
41+ Local Freight Stop frequently to spot and pick up cars
31+ Through Freight Non stop between main yards in different cities
21+ Hot Shot Trailers on flat cars.
11+ Express Freight Produce and other perishables. 
01+ Passenger Highest priority are long distance passenger trains 
East Bound has the priority because it has the steepest grade.
East bound are odd.  West bound are even.

    It is important to know that trains are ran because there is a need.  Therefore many trains are related to other trains and one cannot begin it's journey until it receives the freight from the other train.
    There are five trains which are the root of all others. Two are passenger trains and three are freight. When they reach their destination they either "turn" and return from where they came from, or they spawn new trains, or they morph into a new train number and continue around the layout for a couple of laps.
    With this plan the locals always make daily pick ups.  When they return the cars are put into trains and sent off the layout.  This happens daily no matter the incoming traffic.  When traffic does come in, it is sorted in the yard and set out on the next daily local.

2 Southwest Chief
1 Southwest Chief
3 Early Bird Commute 
4 Morning Rush
5 Lunch Break
6 Swing Shift
7 Traffic Jammer
8 Grave Digger
9 Zombie
41 High Desert Red Eye
42 High Desert Local 48 Mine Train
31 Head East 32 Orange Crush
33 Head East 34 Orange Crush
35 Head East 36 Orange Crush
43 North End Local
44 North End Return
11 Fruit Salad Express
13 Reefer Madness
15 Fruity Flakes
45 West Side Local
46 West Side Return
21 Hot Shot 22 Hot Shot
23 Hot shot 24 Hot Shot
25 Hot Shot 26 Hot shot

    The day starts off with Amtrak's Southwest Chief (01) coming from the east, with stops in Barstow, Berdoo, and finally west. Later in the evening it turns to become 02 heading to the east stopping again in Berdoo and Barstow.
    The Metrolink starts off it's day with 03 The Early Bird Commute from Berdoo to Redlands.  It turns to become 04 Morning Rush, which runs from Redlands, to the west. This later turns to become 05 Lunch Break, which runs from the west to Redlands.  It again turns to become 06 Swing Shift, 07 Traffic Jammer, and 08 Grave Digger as it shuttles back and forth between Redlands and the west.  Finally Grave Digger turns in the west, to become 09 Zombie which ends it's run in Berdoo where it is serviced for tomorrow's work day.
    The High Desert Red Eye (41) brings the daily freight, which is to be set out in the High Desert area, up the pass.  Depending on demand, 41 could actually be two separate trains.  When it reaches Barstow it splits apart and becomes two trains if it wasn't split before.  The High Desert Local (42) and the Mine Train (48) set out the cars and pick up yesterdays cars.  When they return to Berdoo, their cars are put into trains leaving the layout either to the east of west (31 and 32, which morph into 33 and 34, which morph into 35 and 36 which which return as new incoming freight, having their waybills turned or replaced.  .
    The North End Local (43) sets out and picks up cars from Foothill and the North End.  It (44) returns to Berdoo where the produce cars are sent out as the Fruit Salad Express (11, morphs into 15, which morphs into 17).
    The West Side Local (45) servers the intermodal and automobile unloading yards.  When it returns, hot shots 21 and 22 go to the east and west.  These trains change numbers each time they make to a lap to 23 and 24.  Finally they become incoming freight 25 and 26, for local switching.
    If it sounds confusing it isn't. In the pocket of the car card for the lead locomotive of each train is the schedule which includes the stops and the numbers of the blockes required for each run between the stops. When a train is ready to leave the yard, the engineer tells the dispatcher which blockes he needs. The run begins when the dispatcher gives the clearance. The run ends when the train gets to a siding and waits for an oncoming train to pass, arrives at the High Desert staging yard. or makes it to it's final destination. While waiting on a siding or in the staging yard the car cards for the train are placed in the holder for them so they stay near the train because it might be a long time before that train gets it's turn to move again.
    To help keep track of which train goes next, the schedule is printed and stuck onto a metal door with refrigerator magnets. A special magnet marks the progress of the schedule. On a seperate sheet of paper the days of the week are listed. Another magnet marks the day of the week on the railroad.

Lone Wolf and Santa Fe Railroad
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Along the Line - Scenic Route - LWSF RR
West Side
North End
Wolf Mountain
Sand Mountain High Desert Barstow
Super Chief east
Start the scenic tour by heading east ->>>


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